Don't miss this week's issue, densely packed with great tips on procedural generation, animation, and tons more. Enjoy! #unitytips from community all-star, Code Monkey - Read our latest roundup of ...
Levels are composed by a random set of discretely connected "rooms" (rectangles of 20x16 tiles). Each room can have up to 3 "walls", at its own edges. Two rooms are connected if their shared edge ...
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