The following essays are a part of "Counterstructural Commons", a limited publication released on May 16, 2026, that collects work from a ten-week residency Rhizome hosted in partnership with the ...
If you are seeking funds to help realize a creative project related to digital art and networked culture, consider applying ...
In the current geopolitical context, speaking about the commons might sound like opening a box of Arcadian dreams. The term’s origins lie in the European feudal countryside, where the earliest forms ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
We're doing this to commit long-term to web archiving as a cultural practice, and to differentiate this online service from the core software components. Conifer will continue as a Rhizome service, ...
For its blockbuster sale of Beeple’s Everydays: The First 5000 Days, an artwork in the form of an NFT and a digital file comprising thousands of images, Christie’s auction house published an essay ...
For the preceding segment of this four-part genealogy, see Part 1 In this second part of our genealogy, we move not forward in time, but look back to an encounter that took place between two ...
ZZYW (Yang Wang & Zhenzhen Qi) is a New York-based art and research duo who examines the cultural, political, and educational imprints of computation. Their work ThingThingThing (2019), included in ...
Created by Casey Reas and Ben Fry, Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists ...
This week on the Artwrld podcast, we're joined by Chia Amisola, an artist who works with websites, performance, and games that touch on intimacy, labor, and faith. For this episode, Amisola will ...
This essay was originally published November 2022 as a chapter in the book Documentation as Art, edited by Annet Dekker and Gabriella Giannachi. In the preservation of digital art, documentation is ...
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