If you are seeking funds to help realize a creative project related to digital art and networked culture, consider applying ...
The following essays are a part of "Counterstructural Commons", a limited publication released on May 16, 2026, that collects work from a ten-week residency Rhizome hosted in partnership with the ...
“Sisyphus Simulator” by Michael Candy is part of Counterstructural Commons, a publication released on May 16, 2026, that collects work from a ten-week residency Rhizome hosted in partnership with the ...
“The Office of Non-Human Standing” by Chris Woebken is part of Counterstructural Commons, a publication released on May 16, 2026, that collects work from a ten-week residency Rhizome hosted in ...
In the current geopolitical context, speaking about the commons might sound like opening a box of Arcadian dreams. The term’s origins lie in the European feudal countryside, where the earliest forms ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
For its blockbuster sale of Beeple’s Everydays: The First 5000 Days, an artwork in the form of an NFT and a digital file comprising thousands of images, Christie’s auction house published an essay ...
For the preceding segment of this four-part genealogy, see Part 1 In this second part of our genealogy, we move not forward in time, but look back to an encounter that took place between two ...
ZZYW (Yang Wang & Zhenzhen Qi) is a New York-based art and research duo who examines the cultural, political, and educational imprints of computation. Their work ThingThingThing (2019), included in ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
We will reaggregate and rebrand, anyway... Both your sites seem to deal with the ways in which future technologies are developed, marketed, and imagined. Can you speak to the way in which this ...
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