Apple's $2,899 touchscreen MacBook Pro might be a tough sell, but a clever Xcode demonstration shows how its touch display could make testing iPhone apps considerably more intuitive.
As part of the introduction of Touch on the OLED MacBook Pros today, Apple has begun rolling out resources for developers. Apple's press release explains that many third-party apps will just work with ...
Apple has unveiled the 14-inch MacBook Pro with the M6: a 2-nm chip, up to 24 hours of battery life, and a starting price of ...
There's even a community-made Mac app called NX2Apple with a GUI that streamlines the process, though seedds, Nxnative's ...
A new open-source project called nxnative lets you play your Nintendo Switch games natively on iPhone, iPad, and Mac, and some titles even run at 60 FPS.
Apple's Xcode 27.2 RC introduces AI-friendly JSON project files. Learn what's changing, how developers benefit, and why ...
Apple's Xcode 27.2 RC needs macOS Tahoe 26.6 or later, adds Device Hub shake, fall and memory pressure simulation, and a ...
Plan a macOS build machine for iOS CI: pin Xcode versions, protect signing keys, size disk for caches and choose hosted, office or data-center Macs.
Conclusion: I built an app that can evaluate the response performance of SLMs on an iPhoneI created an iOS app that can measure the response performance of Small Language Models (SLMs) running on an ...
Apple released Xcode 27.1 (27A9275) on October 15 with Swift 6.4 and the iOS 27.1 SDK. It needs macOS Tahoe 26.6, and the iPhone Duo simulator has gaps.
To build an iPhone app, you use Xcode on a Mac. Challenging this common knowledge, "xtool" has become a hot topic on GitHub. The description calls it a "cross-platform alternative to Xcode," stating ...
With the iPhone Duo launch approaching, Apple has started accepting submissions for apps and games optimized for its upcoming device. The change allows developers to prepare their software before the ...